2/18/2023 0 Comments Dosbox full screen windows 7![]() ![]() If yours is an old 4:3 monitor, the game image should fill it completely. The desired effect is to display the game, at its originally intended 4:3 aspect ratio, making the most of the area of the monitor. :( Y U NO like unused area of your monitor? I'm intrigued by this, because graphic scaling is a part of DOSBox at the same time complicated and grossly undocumented and hugely important.Įverybody wants not to have those black stripes. In case this should not be what you expected (1920x1200), that would really explain this and may point to a cause. Then paste the image somewhere (MS Paint) and measure the actual resolution of the image finally sent by the graphic card. There's a test can make: take a screenshot while fullscreen, but not with DOSBox, rather with Windows (PrnScr). Bear in mind this may be a driver issue, in that land there are lots of particularities and bugs beyond DOSBox's control. Also try changing scaler, even to and fro the 2x and 3x-although as far as I know there's a difference between those only when resolution=original. But I have 1080 pixels of vertical resolution and with output=overlay every game fills the whole height.īut, AnyKey, do experiment with any possible option for output. Besides 1200 is anyway an integer multiple of both 200 (original vertical resolution of the game) and 240 (if aspect-corrected). Switch to ddraw.ĭid you read that somewhere, or did you test it? It doesn't agree with my experience. Overlay output doesn't support scaling to anything else than multiples of the original resolution. What do I have to do to make the picture expand across the full screen? Still, the picture remains small in the middle of the black full screen. Looks like the "going back to windowed mode" problem was caused by the xBox 360 controller I had plugged in an USB port. Playing DOS games isn't about good graphics anyway. Obviously, you can't make a high resolution image out of a low resolution one. This is unless you also change "scaler ()" to anything but normal2x or normal3x but this only reduces the pixelation of the edges in exchange for blurring the image, and I can't really recommend it. That is, you will see the image as pixelated as originally in an old monitor. Try every possible option for "output" in case one of them works for you.Īre you sure 1920x1200 is supported by your hardware? Check the desktop display properties.Īlso, be aware that if and when this works, you don't really get higher resolution per se (but you do get better scaling). The problem about fullscreen going back to windowed is very strange, perhaps the drivers are responsible. (I think a FAQ sticky would be a good idea, in addition to the tutorials.)Ĭhanging output is a must, because surface is the only one that doesn't support scaling. ![]() However you should never see black space at the top and bottom.) ![]() Don't worry, there's nothing wrong about it, otherwise the image would be distorted if you wish to learn more, read about "fullresolution" in the configuration file tutorial (). (If you have a 4:3 monitor the image should fill the whole of it, but if you have a wide screen you'll get black stripes left and right. Make sure to save the changes and close the notepad. Look also for "output=" and set it to "overlay", and "fullresolution=" to the maximum, native resolution of your monitor (in my case for example, "1920x1080"). You will see a text file, look for "aspect=" and change the rest of the line to "true": Open it by going to the Windows start menu > DOSBox-x.xx > Options > DOSBox-x.xx Options. I recommend the following changes to the default configuration. When playing in full screen we may see an empty black frame surrounding the game image, which in addition may not be centered. You did right with fullresolution, but you also need to change "scaler": anything but the default "surface" value will fix your problem, pick "overlay". No idea why DOSBox should fall back to windowed mode. ![]()
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